As presently the specifications of hardware of both major next-generation consoles have been disclosed. Microsoft by revealing DirectX 12 Ultimate is taking the next step forward. By introducing many other improvements itself, DirectX 12 Ultimate will endeavor to reduce the difference between Xbox Series X and PC gaming experiences when it drives later this year.
DirectX 12 Ultimate hardware is “guaranteed” to uphold all next-gen graphics features such as Variable Rate Shading, DXR 1.1, Mesh Shaders, and Sampler Feedback (further details on each of these additions can be found here). Whether it reaches in the form of an onboard Xbox Series X GPU or a standalone PC video card, as reported by Microsoft.
So, that’s the future-proofing part of Microsoft’s proclamation step aside. Customers won’t have to worry about their DX12 Ultimate hardware becoming old-fashioned (in terms of features; performance is another brute) pretty soon. What about integrating the PC and Xbox ecosystems, though? What does it mean, exactly?
That’s where developers get in. According to Microsoft, DX12 Ultimate giving up devs the tools they want to develop great visual experiences for Xbox Series X and PC with more comfort than before.
Ultimate unifiers all of DX12’s impending features together in “one common bundle,” allowing for more stable cross-platform content creation. If graphics progress on the Xbox Series X, it might facilitate its way to PC very quickly, and vice versa.
As Microsoft explains:
By integrating the graphics platform across PC and Xbox Series X, DX12 Ultimate works as a force multiplier for the entire gaming ecosystem. No longer do the cycles operate independently! Instead, they now unite synergistically. When Xbox Series X discloses, there will already be several millions of DX12 Ultimate PC graphics cards in the world with the same feature set, catalyzing a quick adoption of the latest features. And when Xbox Series X brings a wave of new console gamers. PC will equally benefit from this wide rush of new DX12 Ultimate capable hardware!
The result? An adrenaline shot to new feature adoption, innovating graphics in the hands of gamers rapidly more than ever!
If DirectX12 Ultimate will genuinely write the end of the PC’s integral graphical feature superiority remains to be seen. High-end desktops are projected to have edge over their console co-workers where pure graphical fealty is concerned. However, we’ll begin to see fewer platform-specific visual features as Microsoft keeps insisting its two customer bases for equality.